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Alien Animation Project Remake

I promise not EVERYTHING I post here is going to be remakes and revisits of older projects, but there is going to be a lot of that. In the second semester of that 2010 animation class, we learned more complex character modeling techniques, rigging, and animation. The culmination of that semester's work was a ~90 second animation of a couple of generic gray aliens investigating a strange artifact. Hilarity ensues. Not really, though.

I thought it'd be a fun project to revisit and apply all the things I've learned about Blender, so I set about working on that. Started with the character model, since I've learned a good deal about Blender's sculpting tools and how to use "meta balls" to make limbs more effectively.

And I had just recently figured out how to make the Cycles engine cooperate with my PC and its fairly powerful GPU. I initially had trouble getting it to work because it turned out my drivers were outdated, so everything I tried to do in Cycles ran so slowly as to be unusable. But now I can do procedural displacement mapping that only takes a few seconds to update the live preview instead of upwards of a minute each time I change something. So basically, making good looking terrain is much easier to do now.

These shots most likely won't actually appear in the final animation. I just made the renders to see how everything looked.

Wide shot of saucer landing site and aliens exiting.

Wide shot of saucer landing site and aliens exiting.

Closeup of alien with desert background. Testing reflectivity of eyes in an actual environment instead of gray void of an empty Blender scene.

Closeup of alien with desert background. Testing reflectivity of eyes in an actual environment instead of gray void of an empty Blender scene.

Alien descending saucer ramp. Testing lights. Didn't originally plan to save this one, but it took far longer to render than expected, so I kept it.

Alien descending saucer ramp. Testing lights. Didn't originally plan to save this one, but it took far longer to render than expected, so I kept it.

Comparison of remade character model to the only render I have of the original.

Comparison of remade character model to the only render I have of the original.

Testing a very basic face rig. And I do mean *very.* Original animation featured no facial expressions at all, so that seemed like a good way to try improving on it.

Testing a very basic face rig. And I do mean *very.* Original animation featured no facial expressions at all, so that seemed like a good way to try improving on it.